Android core feature build
The screens and flows the app actually exists for, with its data layer and offline behaviour.
What we build
The product itself: primary screens, the data layer keeping them in sync, loading and empty states, and motion polish. Includes offline use and conflict resolution where the app must work without signal. If there are no designs yet, start with the Android app design service.
What you get
- Each screen in the agreed screen list, built and reachable in the running app
- A typed data layer syncing those screens with the backend in real time
- An image cache that survives app restart
- Loading, empty and error states on every screen in the agreed list
How the work unfolds
- Build the primary screens and flows
- Wire the data layer with real-time sync
- Handle caching and loading states
- Polish gestures, haptics and animations
- Support offline use and resolve sync conflicts
What shapes the price
Before you see a number, our scoping conversation asks:
- Roughly how many screens will the first release need? Beyond the first handful, each screen is built, wired and given its states.
- Does the app need to keep working with no signal — on a train, on site, in a basement? Offline support with conflict resolution is the priciest optional activity in the family.
- How finished should the first release feel — polished and animated, or functional first? Gesture, haptic and animation polish is three days a client can genuinely skip for an internal tool or MVP.
How an engagement starts
This work builds on Android app foundations & setup, so scope, boundaries and constraints are agreed before anything is built.
Teams often combine it with: