iOS core feature build

3.6–4.2 weeks typical Fixed quote after scoping

The screens and flows the app actually exists for, with its data layer and offline behaviour.

What we build

The product itself: the primary screens, the data layer that keeps them in sync, sensible loading and empty states, and the gesture and animation polish that separates an app people enjoy from one they tolerate. Includes offline use and conflict resolution for apps that must work on a train. If there are no designs yet, start with the iOS app design service.

What you get

  • Each screen in the agreed screen list, built and reachable in the running app
  • A typed data layer syncing those screens with the backend in real time
  • An image cache that survives app restart
  • Loading, empty and error states on every screen in the agreed list

How the work unfolds

  1. Build the primary screens and flows
  2. Wire the data layer with real-time sync
  3. Handle caching and loading states
  4. Polish gestures, haptics and animations
  5. Support offline use and resolve sync conflicts

What shapes the price

Before you see a number, our scoping conversation asks:

  • Roughly how many screens will the first release need? Beyond the first handful, each screen is built, wired and given its states.
  • Does the app need to keep working with no signal — on a train, on site, in a basement? Offline support with conflict resolution is the priciest optional activity in the family.
  • How finished should the first release feel — polished and animated, or functional first? Gesture, haptic and animation polish is three days a client can genuinely skip for an internal tool or MVP.

How an engagement starts

This work builds on iOS app foundations & setup, so scope, boundaries and constraints are agreed before anything is built.

Teams often combine it with: