Native iOS application design
UX and interface design for a native iPhone/iPad app following Apple's Human Interface Guidelines, from wireframes to developer-ready designs.
What we build
The complete design of a native iPhone/iPad app before development begins: user flows, wireframes, high-fidelity screens, and an interactive prototype you can put in front of real users — all following Apple's Human Interface Guidelines so it feels genuinely at home on the platform. The handoff package is developer-ready, whether we build it or someone else does.
What you get
- A user-flow map covering each journey in the agreed scope
- Wireframes for each screen in the agreed screen list
- High-fidelity designs for each screen in the agreed screen list
- A design file organised for developer handoff, with named components and design tokens
How the work unfolds
- Design the user flows
- Produce wireframes for every screen
- Design high-fidelity screens to Apple's guidelines
- Build the interactive prototype
- Prepare the developer handoff package
What shapes the price
Before you see a number, our scoping conversation asks:
- Roughly how many screens do you think the app needs? Beyond the first handful, each screen is its own high-fidelity design work.
- Would you like a clickable prototype to try the design before anything is built? The prototype is up to three days of work, and some clients test with the hi-fi designs alone.
How an engagement starts
This work builds on Discovery workshop, so scope, boundaries and constraints are agreed before anything is built.
Teams often combine it with: